2018年10月1日星期一

祖国母亲是语病

​并不是所有国家都称呼自己国家为母亲,虽然大部分是类似角色。

俄国是妈国(Матушка Россия),德国是爸国(Vaterland),日本是皇国(皇国ノ興廃此ノ一戦ニ在リ),法国是欢呼国(Vive la France),美国是上帝国(God bless America),加拿大是家国(Home and native land)。

中国是祖国。

意思非常明确,祖宗之国,强行跟母亲混在一起就是不敬祖宗

正确的说法是祖国万岁
或者遇到妹子这么说时,祖国我的丈母娘

2018年9月30日星期日

温度与起床难度

起床难度受两个客观因素控制:光照,温度。
虽然这两个客观因素加一起也比不上主观因素(懒床+憋尿),但是影响很大(一降温就冻得不想起床,起床时总是先看温度计)。
本帖只说温度(室温),以裸睡为准。

睡觉最适宜温度24-26度,需要薄被子或毛巾被,肢体可以裸露在外面,为最适宜起床温度。

温度上升到30度,睡觉困难容易出汗,睡觉难度增大,起床难度减小,因为不舒服睡不着了反而想起床。
温度上升到32度以上会被频繁热醒,难以入睡、难以维持持续睡眠。

温度下降到22度,一般需要厚被子,胳膊腿可以伸出被子外,起床难度开始增加。
温度下降到20度,必须用厚被子,胳膊腿可以短期伸出被子外,但会因为冷而缩回去。起床难度大幅增加。
温度下降到18度,胳膊腿伸出被子外很快感到冷而缩回去,掀开被子非常困难。光头睡觉会感到头皮发冷。
温度下降到16度,暴露在外的头部处于低温的状态,唤醒机能受限,起床极其困难。没有电热毯入睡非常困难,需要相当长的时间暖被窝,尤其加热脚部。
温度下降到14度,肢体很难短时间裸露在外,起床极度困难。
温度下降到10度,接近人体正常裸体长期可接受温度。整个人完全缩进被子,光头暴露在外可能血液流通缓慢低温永久性损伤,睡觉必须护头。

……再低不能裸睡了,要么永远也别想起床了。

2018年7月26日星期四

Warhammer 40000 Gladius Relic of War: Basic Strategy

Warhammer 40000 Gladius Relic of War: Basic Strategy

General strategy: (impossible difficulty, enemy +50% loyalty = +100% all production)
1. Play defense & retreat.
2. Always hide in forest, ruin, city.
3. Equip Heroes first. move, HP, and armour artifacts.
4. Quests generate units at a random location. Reload game will change the random seed.
5. Eliminate all enemies are easier than Quest started nowhere.
6. Armour penetration is a top priority. Final Quest IV are armoured enemies.
7. Damage has no random: 1 armour = 8% less damage, forest and ruin = 50% less damage. 14 armour is about 95% less damage.
8. Ctrl+D debug (cheat), Ctrl+T scoreboard.
9. AI will finish all research near turn 150 (normal speed).
10. 200 turn is enough to wipe out them all in a large map.


Space Marines:
1. Overpowered Devastators for a newb.
2. And they have Apothecaries.
3. And they have up to 14 armour Captain & Chaplain.
4. Ground vehicles are not necessary throughout the game.
5. Weak late-game eco (turn 200+) for only build one unit at a time.
6. Need about 70 turns to acquire all tiles for a giant fortress.
7. 300 turns to finish the fortress.
8. Quests are controllable and only comes with level 1 enemies.
9. Gunships have higher damage at range 2, as Marines at range 1.

Overall Strategy: Heroes stand in front, Devastators will do everything else. Few Thunderfire Cannon and Gunships.


Necrons:
1. Balanced, fair heroes, mediocre units, versatile play.
2. 3-range Doomsday Ark is useful but not powerful.
3. But most units work at range 2.
4. Lord can produce infantry units and no need to build any.
5. Doom Scythe fighter comes late.
6. No need to research travel underground.

Overall Strategy: Heroes, Doomsday Ark, Obelisk, Transcendent C'tan, Tesseract Vault and Doom Scythe.


Ork:
1. No 3-range unit, crazy melee damage.
2. Infantry has lots of damage deduction buff. However, they do little damage against air or armour units.
3. Do not build basic infantry.
4. Powerful ground late-game units.
5. Insane final beast.
6. Aircraft are very weak. Ground anti-air also weak.
7. Use Weirdboys' teleport and Painboys' damage deduction.
8. Easily accumulate 50000+ influence the late game, despite -300 upkeep.
9. Free to use the army of Hero as basic infantry.

Overall Strategy: Buff heroes before charging into the enemy formation. Use additional movement skills.


Astra Militarum:
1. Long-range, high upkeep, low damage, very weak against armour.
2. Lord Commissars' ability to increase armour penetration, Psykers' debuff to increase damage.
3. The quest will provide an extra 3 guardsman for early exploration.
4. Just skip barrack and infantry.
5. The clear forest outside the base.
6. Quest VI comes to level 8 robots with 9 armour. They run everywhere across the map. To search and kill them all in 20 turns, best with Thunderbolt.
7. Thunderbolt is the best air unit for all factions. Marauder Bomber's skill does no damage at all, maybe a bug.

Overall Strategy: Eco. Lord Commissar and Psyker's abilities are essential against armoured enemies. Make fighters late game.

2018年7月6日星期五

SPX Diamond Bottom

Diamond bottom is rare but as powerful
points 2800 in July and 2850 in mid August.

SPX 20180706, 1H chart

























2018年6月20日星期三

Odds explained

The easiest explanation found so far

Fractional Odds
(Also known as Traditional or British)
Used mainly in the UK and international horse racing. Becoming less popular online.
Tell you the amount of profit relative to your stake if you win your bets.
For example, if you bet £10 at odds of 3/1, you receive £30 profit if you win.
4/17=bet $17, win $4, total return $21


Decimal Odds
(Also known as European)
Common around the world but especially in Europe. Standard on betting exchanges such as Betfair.
Convey the total amount you will receive if you win, including the return of your stake.
For example, if you bet £10 at odds of 3.75, you will receive £37.50 in total if you win.
1.42=bet $1, win $0.42, total return $1.42


Moneyline Odds
(Also known as American)
Used by most US bookmakers.
Based on a straight single bet (on a single outcome, without a points spread)
If the moneyline is positive, the amount quoted is the amount you would win on a $100 bet.
If it is negative, the amount quoted is what you would need to bet to win $100.

+170=bet $100, win $170, total return $270 (=17/10 or 2.70)
-125=bet $125, win $100, total return $225 (=4/5 or 1.80)
-100=bet $100, win $100, total return $200 (=1/1 or 2.00)



UKEUUSUKEUUSAUKEUUSA
1/51.20-50010/111.91-11095/403.38+237.50
2/91.22-45020/211.95-10512/53.40+240
1/41.25-4001/12.00-1005/23.50+250
2/71.28-35021/202.05+10513/53.60+260
3/101.30-333.3011/102.10+11011/43.75+275
1/31.33-3006/52.20+12014/53.80+280
7/201.35-285.705/42.25+1253/14.00+300
4/111.36-27513/102.30+13016/54.20+320
2/51.40-25011/82.38+137.5010/34.33+333.30
4/91.44-2257/52.40+1407/24.50+350
9/201.45-222.206/42.50+15018/54.60+360
40/851.47-212.508/52.60+1604/15.00+400
1/21.50-20013/82.63+162.509/25.50+450
8/151.53-187.5017/102.70+1705/16.00+500
4/71.57-1757/42.75+17511/26.50+550
3/51.60-166.709/52.80+1806/17.00+600
8/131.62-162.5015/82.88+187.5013/27.50+650
5/81.63-16019/102.90+1907/18.00+700
4/61.66-1502/13.00+20015/28.50+750
7/101.70-142.9021/103.10+2108/19.00+800
8/111.72-137.5085/403.13+212.5017/29.50+850
4/51.80-12511/53.20+2209/110.00+900
5/61.83-1209/43.25+22510/111.00+1000
9/101.90-111.1023/103.30+23050/151.00+5000

http://oddsconverter.co.uk/